And with the form of telemetry Nintendo is using and their overall stepping it up. But well I have seen saves with both situations. PS: im not sure how accurate his notion is. Perhaps some people more educated on Nintendo Switch can enlighten us on this.Īnyway I thought I should let you all in on this. I've seen both actually happen (games with and without specific user id details).īut this could be something to consider when it comes to sharing and perhaps even more importing save games. Saves that have user specific data in them which do not equal to the actual user running them can be spotted he noted. and devs are free to do as they please with saves when it comes to using user specific data. Nintendo does not really regulate that at all. sure Checkpoint can make them and all but some saves have user specific data even stored in the save content which is a bit of an issue. He mentioned that transferring saves can be a tricky thing. Ok dropping this here as I myself was not aware of this Recently I got in contact with the guy behind SXDUMPER, as he asked im not gonna reveal his identity and so on, so dont ask.īut during our talks he noted something interesting about savegames and transferring them which I think would be good to know. let's post here what I noted a while back to a lot of people on other platforms
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